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Tuesday, August 28, 2012

Inspiration

Now I finally have a general handle on uploading, though I was so upset spent about 30 minutes making a cotton material and in the end it ended up not letting me upload it. After several slight adjustments it still did not work. So in the end I used simple texture (uploaded from other ones), So there we now know our next goal. Now to the outfit I made.




This is what Inspired my outfit though of course if I want to make it exact I have ALOT of work to do :(.


I also still need to fix those annoying gaps. I have had it bone weighted pretty decently but sometimes the stomach clips into the strand so it is not releasable. That and I am still working on trying to get different materials in blender that not only work in blender but show in it and will be exportable in game. There is still so much training to go.Just so happy this week is fairly not overly busy!

Saturday, August 25, 2012

Mountains

So I managed to free up some time to do some work on my mod training.
Man oh man the stories I have on that. I did some un documented work on a pair of full back panties and it took a long time. The end result I managed to get it in game but they were extreamly slopy so it's back to the drawing board.

With that being said I decided to go in more with that training book. I managed to do mountains it was simple tutorial but it did teach me a bit on rotating from certain pivots so that's a good thing.






Notice the Fragmenting and creasing (which I failed horribly) but I am still only 140 pages into the book I guess as I get more further in I would be great. I do wish I could find a tutorial explaining how to make bra and panties in Blender for Oblivion since that will be the basis of my mods. That's right I am another one of those pervs who will do skimpy armor mods xD.

Sigh patience will have to be my virtue.

Friday, August 17, 2012

So finally squezed sometime to do what I love.
MODDING! Well learning :(

So today I was making an armature for my Cool dude who will rule the world xD.
 

Here I start working the armature.
I eventually made the arms longer so I can have 2 parts of the arm as the tutorial says.
I eventually got him fully armaratured after a few attempts.
Here he is posing, trying to at least with his bones sticking out and all.
Still alot of work before I start making pose mods, let alone clothing mods (not that I can't make clothing) but I still need to learn how to put the texturing I want into the clothing. Modding is alot of work but it is FUN!

Wednesday, August 15, 2012

Still Here

My oh my things Have been busy but I am still here, just been so difficult to make time for my passion, now ain't that a hoot?

Saturday, August 4, 2012

Beach Ball

Oh yay, while not a big deal anyone can do it. I kind of learned how to use more then one color/material for a mesh so I am happy with that ^_^. It was simpler yet not the way I expected it to be. But none the less it helps me for future mod plans as well :).

Not much done but yet knowledge is gaining

This is not so much of a post then a meager update.
I recently smoothed my man out and then I worked on the hat but did not take much liking to how the tutorial explained (besides the fact that they used the vertex dots and the fill in) I was a little upset with how the book described it but they do say that it is made by several designers, I guess some expect we all know blender 100% more then others. Eventually I will make cute hats for my future mods anyway so no need to fear :D. 

I also did a little point of working with materials and textures something I very much needed. I am still in process of working on it as we speak but it is something I must keep going at because it will be quit a grueling process.  I think with a little more work I can start working on developing some of my mods. I have all the concept art I need to make it. I just need to learn a lot more on modeling (though atm I am most comfortable with it) and then I need to learn to do Texture, mats and then make GND's and those other files (like how the items look when you drop it) make textures maps(?) that I can align specifically for my clothing . Also (don't laugh) The Icons :(.

So much work and yet so little time.

Uhm that is my "Green Ooze" Cube X_X. I guess I should have tried to model it more ooze like but I am kind of working mostly on sticking to the rules of the book. The good thing is I got a slight understanding on the whole specular and Diffuse color modules and somewhat what they represent. But the work is not done yet, now I must work on a Beach ball (Which I will probably put in game even though not my Own Creation Per say)